Xbox Enforcement
Services
Development
Services
Development
Services
Development
Tools
Silverlight, C#
Tools
Silverlight, C#
Tools
Silverlight, C#
Value
Lead development of internal website used by Xbox Enforcement team
Value
Lead development of internal website used by Xbox Enforcement team
Value
Lead development of internal website used by Xbox Enforcement team
Timeline
Four years
Timeline
Four years
Timeline
Four years


At Microsoft, I worked closely with a 30-person Xbox Enforcement team whose job was to keep the Xbox community safe and fair — an incredibly challenging task given the scale of player activity.
Together with an exceptional product manager, we built Vulcan, a game-like internal web app that transformed how enforcement cases were reviewed and resolved. I developed the core Silverlight/HTML application, integrating real-time data and intuitive workflows that felt as engaging as the games themselves.
The result was dramatic: the team’s productivity increased by over 600%, allowing them to handle more cases faster — with greater accuracy and less fatigue.
The screenshots below were taken from this video demonstration of Vulcan at PAC (https://drive.google.com/file/d/0B-31S3-dob_cTGRWMUc1elFwMFE/view?usp=drive_link&resourcekey=0-5a4xyWfL5BNhIqceHCL6uQ)
At Microsoft, I worked closely with a 30-person Xbox Enforcement team whose job was to keep the Xbox community safe and fair — an incredibly challenging task given the scale of player activity.
Together with an exceptional product manager, we built Vulcan, a game-like internal web app that transformed how enforcement cases were reviewed and resolved. I developed the core Silverlight/HTML application, integrating real-time data and intuitive workflows that felt as engaging as the games themselves.
The result was dramatic: the team’s productivity increased by over 600%, allowing them to handle more cases faster — with greater accuracy and less fatigue.
The screenshots below were taken from this video demonstration of Vulcan at PAC (https://drive.google.com/file/d/0B-31S3-dob_cTGRWMUc1elFwMFE/view?usp=drive_link&resourcekey=0-5a4xyWfL5BNhIqceHCL6uQ)
At Microsoft, I worked closely with a 30-person Xbox Enforcement team whose job was to keep the Xbox community safe and fair — an incredibly challenging task given the scale of player activity.
Together with an exceptional product manager, we built Vulcan, a game-like internal web app that transformed how enforcement cases were reviewed and resolved. I developed the core Silverlight/HTML application, integrating real-time data and intuitive workflows that felt as engaging as the games themselves.
The result was dramatic: the team’s productivity increased by over 600%, allowing them to handle more cases faster — with greater accuracy and less fatigue.
The screenshots below were taken from this video demonstration of Vulcan at PAC (https://drive.google.com/file/d/0B-31S3-dob_cTGRWMUc1elFwMFE/view?usp=drive_link&resourcekey=0-5a4xyWfL5BNhIqceHCL6uQ)






Reach out anytime
Let’s Stay Connected
Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!
Reach out anytime
Let’s Stay Connected
Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!
Reach out anytime
Let’s Stay Connected
Got questions or want to collaborate? Feel free to reach out—I'm open to new projects or just a casual chat!